holo
HoloWars is the evolution of a GameJam game I did for the 7-Day RTS Jam.
You can follow it’s progress on holowars.timtips.com.

February 26, 2014 Project

mono

MONO is an art inspired game. You control an eye through a series of levels which feature puzzle and skill based elements.

MONO is a game I made in 48h for the Ludum Dare competition #26. It was ranked first out of ~1600 entries.


April 26, 2013 Jam Games, Ludum Dare

Ponball is another game made with Unity I created for the Ludum Dare Mini competition. The Theme was Pong.

Ponball is a mix of classic Pong with Pinball-Mechanics. I again learned a lot about Unity 5 and 3D Physics when I created Ponball.

playIt

April 2, 2015 Jam Games

hitandslide

Hit and Slide is a game I created together with Nina for the Ludum Dare competition #31. The Theme was Entire Game on one Screen.

In 48 hours I implemented a fully working real-time physics based online multiplayer game for up to 8 players. It features a fun digging mechanic to gather snow which you use to engage in a turbulent snowfight with other players.

playIt

March 10, 2015 Jam Games

rocketscience
Rocket Science is a game I created together with Nina for the Ludum Dare competition #30. The Theme was Connected Worlds.
playIt

March 10, 2015 Jam Games

heavyman
Heavy Man was my Entry for the Ludum Dare Competition #29. The Theme was Beneath the Surface.
I learned a lot about Spine by esoteric software and its freeform deformation capabilities.
playIt

March 10, 2015 Jam Games

bigcat
Big Cat – A Game with a fat Cat.
The story of this game is based on true events.

Your task is to prove that your cat still has it, otherwise it has to be put on a diet!
Created for the Mini Ludum Dare #49 in ~48 hours. Theme: “Non Human Character”
playIt

February 26, 2014 Jam Games, Ludum Dare

newYears1
I created this game for the New-Years-Game-Jam 2013. You fly around as a glowing dot and can leave fortune cookies for future visitors to open in a persistent world. Players can explore the world together in real time. It also has some fireworks!

It was a great task to see if I can create a multiplayer game with self written server and client logic within one day and it worked out great.
The server is offline by now but I will resume the worlds instance from last year by the end of this year.

December 31, 2013 Jam Games

gob
The game is 126,2% physics driven. If you get stuck for whatever reason, just press “G” on your keyboard to suicide and restart the level you are in. You can only control the balloon.
The game rewards you for playing to the end.
It also saves your progress locally.All but the very first door stay open once you finished the level behind it.
One last important info:
To enter activated doors, you have to enter the “sparkling” door with your balloon. Hitting it with your grasping device won’t work.

Everything else is explained ingame – well – as much as needed.
Created for the Ludum Dare #28 in 48 hours.
playIt

December 26, 2013 Jam Games, Ludum Dare

sap
Everything in this “game” is inspired by and modeled after early processing stages of the humans eye.
This was also a nice study for me to learn about shaders, deferred lighting and modern non fixed pipeline rendering.
To understand and use this educational game you probably have to read about it on the ludum dare page. It was created for the Mini Ludum Dare #45 with the theme “low level”.

September 26, 2013 Jam Games, Ludum Dare

sine
Created for the Ludum Dare #27.
playIt

August 26, 2013 Jam Games, Ludum Dare

holoWars7drts
Holo-Wars is a Real-Time-Strategy-Defend-The-Bases-Collective-Card-Game or how the kids call it: a RTSDTBCCG.
playIt

HoloWars made it into one of my bigger projects which you can read more about on holowars.timtips.com.

July 26, 2013 Jam Games, Ludum Dare

funktionsgraphikSmall
The world is on fire, and it’s on you to save it. Touch the screen and it rains, but be careful what you water! Nuclear power-plants may explode, airplanes may crash into cities and you may loose all your points! Unlock new objects and buildings by finishing levels!
Control the rain with intuitive touchscreen controls in this unique arcade game.

 

Get it on Google Play

June 26, 2013 Android Games

brainworm
Brainworm Jim and the incredible Zombie Fish was a game I started to make with a friend of mine for the 7-Day Fishing Game Jam 2013.
The game was ment to be controlled by audio only. As the scope of the audio part turned out to be too challenging to be completed in time, I created “The Old man and the really bad Weather” at the last day to submit something after all.

June 6, 2013 Jam Games

old_man2
I created this game in a day for the 7-Day Fishing Game Jam 2013 after “Brainworm Jim and the incredible Zombie Fish” didn’t quiet work out as planned and couldn’t be finished for the jam.

playIt

June 2, 2013 Jam Games

particlebabya
A quick Ludum Dare warmup with lots of particles :)
playIt

April 26, 2013 Jam Games, Ludum Dare

15341-shot4
This game is basically an experiment about indirect controlls and it touches slightly on some swarm-behaviour things that I’d been thinking about for a game.
Made for the Mini Ludum Dare #41. Theme: “Blood In The Water”. All done in one day.

playIt

March 11, 2013 Jam Games, Ludum Dare


Switch with QR

Switch is a free fast and addictive action and reflex game, that brings fast paced tap-action to a new level! It’s free, it’s on android, and you can get it by clicking the button below or by searching for “tap switch” on the android market.


Get it on Google Play

January 11, 2013 Android Games

makarun
You are the bad guy, making a run (makarun) for it. On your escape from jail you have to evade the good guys or take them down brutally. It’s a stealth-action-game in 2d that makes extensive use of dynamic lights to visualize and check lines of sight. Also makes things much prettier ;)

Made for the Ludum Dare competition in 48 hours.
playIt

December 14, 2012 Jam Games, Ludum Dare

firefly
It’s a game about the core concept of evolution – selection. Your goal is to cultivate plants that survive longer than 5 minutes in a hazardous environment. Plants get pollinated by fireflys. Plants have a genetically coded resistance agains the environmental effects that surround them (heat, cold, rain). Try to kill all those fireflies that bring pollen that you don’t want to have in your plants genetic code. Recombine those resistances that you want selectively to survive the dynamicly changing weather.

This game was created in 48 hours for the Ludum Dare competition.

playIt

August 27, 2012 Jam Games, Ludum Dare