bigcat
Big Cat – A Game with a fat Cat.
The story of this game is based on true events.

Your task is to prove that your cat still has it, otherwise it has to be put on a diet!
Created for the Mini Ludum Dare #49 in ~48 hours. Theme: “Non Human Character”
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February 26, 2014 Jam Games, Ludum Dare

gob
The game is 126,2% physics driven. If you get stuck for whatever reason, just press “G” on your keyboard to suicide and restart the level you are in. You can only control the balloon.
The game rewards you for playing to the end.
It also saves your progress locally.All but the very first door stay open once you finished the level behind it.
One last important info:
To enter activated doors, you have to enter the “sparkling” door with your balloon. Hitting it with your grasping device won’t work.

Everything else is explained ingame – well – as much as needed.
Created for the Ludum Dare #28 in 48 hours.
playIt

December 26, 2013 Jam Games, Ludum Dare

sap
Everything in this “game” is inspired by and modeled after early processing stages of the humans eye.
This was also a nice study for me to learn about shaders, deferred lighting and modern non fixed pipeline rendering.
To understand and use this educational game you probably have to read about it on the ludum dare page. It was created for the Mini Ludum Dare #45 with the theme “low level”.

September 26, 2013 Jam Games, Ludum Dare

sine
Created for the Ludum Dare #27.
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August 26, 2013 Jam Games, Ludum Dare

holoWars7drts
Holo-Wars is a Real-Time-Strategy-Defend-The-Bases-Collective-Card-Game or how the kids call it: a RTSDTBCCG.
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HoloWars made it into one of my bigger projects which you can read more about on holowars.timtips.com.

July 26, 2013 Jam Games, Ludum Dare

particlebabya
A quick Ludum Dare warmup with lots of particles :)
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April 26, 2013 Jam Games, Ludum Dare

mono

MONO is an art inspired game. You control an eye through a series of levels which feature puzzle and skill based elements.

MONO is a game I made in 48h for the Ludum Dare competition #26. It was ranked first out of ~1600 entries.


April 26, 2013 Jam Games, Ludum Dare

15341-shot4
This game is basically an experiment about indirect controlls and it touches slightly on some swarm-behaviour things that I’d been thinking about for a game.
Made for the Mini Ludum Dare #41. Theme: “Blood In The Water”. All done in one day.

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March 11, 2013 Jam Games, Ludum Dare

makarun
You are the bad guy, making a run (makarun) for it. On your escape from jail you have to evade the good guys or take them down brutally. It’s a stealth-action-game in 2d that makes extensive use of dynamic lights to visualize and check lines of sight. Also makes things much prettier ;)

Made for the Ludum Dare competition in 48 hours.
playIt

December 14, 2012 Jam Games, Ludum Dare

firefly
It’s a game about the core concept of evolution – selection. Your goal is to cultivate plants that survive longer than 5 minutes in a hazardous environment. Plants get pollinated by fireflys. Plants have a genetically coded resistance agains the environmental effects that surround them (heat, cold, rain). Try to kill all those fireflies that bring pollen that you don’t want to have in your plants genetic code. Recombine those resistances that you want selectively to survive the dynamicly changing weather.

This game was created in 48 hours for the Ludum Dare competition.

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August 27, 2012 Jam Games, Ludum Dare