The game is 126,2% physics driven. If you get stuck for whatever reason, just press “G” on your keyboard to suicide and restart the level you are in. You can only control the balloon.
The game rewards you for playing to the end.
It also saves your progress locally.All but the very first door stay open once you finished the level behind it.
One last important info:
To enter activated doors, you have to enter the “sparkling” door with your balloon. Hitting it with your grasping device won’t work.
Everything in this “game” is inspired by and modeled after early processing stages of the humans eye.
This was also a nice study for me to learn about shaders, deferred lighting and modern non fixed pipeline rendering.
To understand and use this educational game you probably have to read about it on the ludum dare page. It was created for the Mini Ludum Dare #45 with the theme “low level”.
HoloWars made it into one of my bigger projects which you can read more about on holowars.timtips.com.
You are the bad guy, making a run (makarun) for it. On your escape from jail you have to evade the good guys or take them down brutally. It’s a stealth-action-game in 2d that makes extensive use of dynamic lights to visualize and check lines of sight. Also makes things much prettier ;)
It’s a game about the core concept of evolution – selection. Your goal is to cultivate plants that survive longer than 5 minutes in a hazardous environment. Plants get pollinated by fireflys. Plants have a genetically coded resistance agains the environmental effects that surround them (heat, cold, rain). Try to kill all those fireflies that bring pollen that you don’t want to have in your plants genetic code. Recombine those resistances that you want selectively to survive the dynamicly changing weather.
This game was created in 48 hours for the Ludum Dare competition.
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