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July 23, 2020 Games


December 14, 2017 Games


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December 17, 2015 Games

April 17, 2015 Games

Ponball is another game made with Unity I created for the Ludum Dare Mini competition. The Theme was Pong.

Ponball is a mix of classic Pong with Pinball-Mechanics. I again learned a lot about Unity 5 and 3D Physics when I created Ponball.


April 2, 2015 Games


Hit and Slide was created for the Ludum Dare competition #31. The Theme was Entire Game on one Screen.

In 48 hours I implemented a fully working real-time physics based online multiplayer game for up to 8 players. It features a fun digging mechanic to gather snow which you use to engage in a turbulent snowfight with other players. Graphics and animations by chickhabit80.


March 10, 2015 Games

Rocket Science was created for the Ludum Dare competition #30. The Theme was Connected Worlds. Graphics by chickhabit80.

March 10, 2015 Games

Heavy Man was my Entry for the Ludum Dare Competition #29. The Theme was Beneath the Surface.
I learned a lot about Spine by esoteric software and its freeform deformation capabilities.

March 10, 2015 Games

HoloWars is the evolution of a GameJam game I did for the 7-Day RTS Jam.

February 26, 2014 Games

Big Cat – A Game with a fat Cat.
The story of this game is based on true events.

Your task is to prove that your cat still has it, otherwise it has to be put on a diet!
Created for the Mini Ludum Dare #49 in ~48 hours. Theme: “Non Human Character”

February 26, 2014 Games

I created this game for the New-Years-Game-Jam 2013. You fly around as a glowing dot and can leave fortune cookies for future visitors to open in a persistent world. Players can explore the world together in real time. It also has some fireworks!

It was a great task to see if I can create a multiplayer game with self written server and client logic within one day and it worked out great.
The server is offline by now but I will resume the worlds instance from last year by the end of this year.

December 31, 2013 Games

The game is 126,2% physics driven. If you get stuck for whatever reason, just press “G” on your keyboard to suicide and restart the level you are in. You can only control the balloon.
The game rewards you for playing to the end.
It also saves your progress locally.All but the very first door stay open once you finished the level behind it.
One last important info:
To enter activated doors, you have to enter the “sparkling” door with your balloon. Hitting it with your grasping device won’t work.

Everything else is explained ingame – well – as much as needed.
Created for the Ludum Dare #28 in 48 hours.

December 26, 2013 Games

Everything in this “game” is inspired by and modeled after early processing stages of the humans eye.
This was also a nice study for me to learn about shaders, deferred lighting and modern non fixed pipeline rendering.
To understand and use this educational game you probably have to read about it on the ludum dare page. It was created for the Mini Ludum Dare #45 with the theme “low level”.

September 26, 2013 Games

Created for the Ludum Dare #27.

August 26, 2013 Games

Holo-Wars is a Real-Time-Strategy-Defend-The-Bases-Collective-Card-Game or how the kids call it: a RTSDTBCCG.

July 26, 2013 Games

The world is on fire, and it’s on you to save it. Touch the screen and it rains, but be careful what you water! Nuclear power-plants may explode, airplanes may crash into cities and you may loose all your points! Unlock new objects and buildings by finishing levels!
Control the rain with intuitive touchscreen controls in this unique arcade game.


Get it on Google Play

June 26, 2013 Games

Brainworm Jim and the incredible Zombie Fish was a game I started to make with a friend of mine for the 7-Day Fishing Game Jam 2013.
The game was ment to be controlled by audio only. As the scope of the audio part turned out to be too challenging to be completed in time, I created “The Old man and the really bad Weather” at the last day to submit something after all.

June 6, 2013 Games

I created this game in a day for the 7-Day Fishing Game Jam 2013 after “Brainworm Jim and the incredible Zombie Fish” didn’t quiet work out as planned and couldn’t be finished for the jam.


June 2, 2013 Games

A quick Ludum Dare warmup with lots of particles :)

April 26, 2013 Games


MONO is an art inspired game. You control an eye through a series of levels which feature puzzle and skill based elements.

MONO is a game I made in 48h for the Ludum Dare competition #26. It was ranked first out of ~1600 entries.

April 26, 2013 Games

This game is basically an experiment about indirect controlls and it touches slightly on some swarm-behaviour things that I’d been thinking about for a game.
Made for the Mini Ludum Dare #41. Theme: “Blood In The Water”. All done in one day.


March 11, 2013 Games

Switch with QR

Switch is a free fast and addictive action and reflex game, that brings fast paced tap-action to a new level! It’s free, it’s on android, and you can get it by clicking the button below or by searching for “tap switch” on the android market.

Get it on Google Play

January 11, 2013 Games

You are the bad guy, making a run (makarun) for it. On your escape from jail you have to evade the good guys or take them down brutally. It’s a stealth-action-game in 2d that makes extensive use of dynamic lights to visualize and check lines of sight. Also makes things much prettier ;)

Made for the Ludum Dare competition in 48 hours.

December 14, 2012 Games

It’s a game about the core concept of evolution – selection. Your goal is to cultivate plants that survive longer than 5 minutes in a hazardous environment. Plants get pollinated by fireflys. Plants have a genetically coded resistance agains the environmental effects that surround them (heat, cold, rain). Try to kill all those fireflies that bring pollen that you don’t want to have in your plants genetic code. Recombine those resistances that you want selectively to survive the dynamicly changing weather.

This game was created in 48 hours for the Ludum Dare competition.


August 27, 2012 Games